REVIEW · PHOENIX
Central Phoenix Screamix Ghost Tour
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Downtown Phoenix has a new kind of scare. This Screamix Ghost Tour mixes street-level ghost stories with hands-on gear as you move through historic buildings. You’ll get a short, focused route that feels like a guided night out, not a slow history lecture.
I like two things a lot. First, you’re not just listening—you get to use the EMF detector, spirit box, and dowsing rods during the hunt. Second, the tour keeps history tight and practical: every stop has a specific story tied to the building, from hotels and theaters to a former morgue site.
One possible drawback: it’s still a nighttime walking tour. You’ll cover a fair bit of downtown on foot in about 2 hours, so wear comfy shoes and come ready for some sidewalk time in typical weather conditions.
In This Review
- Key things to know before you go
- What to expect from the Screamix format in 2 hours
- Price and value: what $45 buys you
- Meeting point at Chase Tower and how to plan your night
- Stop-by-stop: how the downtown route builds the scare story
- Stop 1: Hotel San Carlos
- Stop 2: Westward Ho
- Stop 3: A. E. England Building
- Stop 4: 234 N Central Ave (Security Building)
- Stop 5: Monroe Street Abbey (First Baptist Church)
- Stop 6: Phoenix Municipal Court
- Stop 7: Orpheum Theater
- The ghost-hunting part: EMF, spirit box, and dowsing rods
- Guide vibe: staying engaged without awkward pressure
- Who should book this tour (and who might skip it)
- Should you book Central Phoenix Screamix Ghost Tour?
- FAQ
- How long is the Central Phoenix Screamix Ghost Tour?
- What does the tour cost?
- Where does the tour start and end?
- What language is the tour offered in?
- What’s included in the tour price?
- Do I need extra tickets to visit the stops?
- Is confirmation provided after booking?
- What happens if the weather is bad?
- Is there a limit on group size?
Key things to know before you go

- Seven themed stops, each brief but story-heavy so you keep momentum all the way through
- Hands-on ghost tools: EMF detector, spirit box, and dowsing rods
- A small group size (max 20) that helps you feel included
- In-person English guide, with names like Ryan and Jimbo showing up in the tour’s past groups
- Downtown Phoenix landmarks tied to hotels, politics, prohibition-era scandal, fires, and theater lore
- Mobile ticket + start/end back at Chase Tower, which makes the plan easy
What to expect from the Screamix format in 2 hours

This tour is built for people who want a real experience, not a long crawl. Expect a tight pace with several stops around downtown, plus time built in for you to interact, ask questions, and try the ghost-finding equipment.
The core promise is simple: you’ll walk to locations with a legend, then you’ll do a quick round of ghost-hunt activity using the supplied tools. The point isn’t to turn you into a scientist. It’s to give you something to do while the stories are sinking in. And it keeps the whole thing fun even if you’re skeptical.
Group size matters here. With a maximum of 20 people, you’re more likely to get your turn and stay part of the action, especially when the guide encourages participation. That’s also a big reason solo travelers and families tend to feel comfortable—there’s enough structure to keep the night from getting awkward.
You’ll also want to plan around the timing. It’s roughly 2 hours, and each stop is only about 10 to 20 minutes. So this is best if you like short, punchy stories and moving on while your attention is still fresh.
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Price and value: what $45 buys you

At $45 per person for about 2 hours, the value comes from what’s included. You’re paying for:
- An in-person English guide
- A set of ghost-hunting tools: EMF detector, spirit box, and dowsing rods
- A route where each stop is tied to a specific location story
- A small-group feel that helps you stay involved
If you’ve done ghost tours where you stand around and listen, this is different. Here, the equipment is part of the experience, not a gimmick. Even if you treat the results as entertainment, using the tools adds a hands-on layer that makes the stories stick.
Also note what you don’t have to pay for at each stop. Each location is described as ticket-free (no extra admission needed to join the stop’s story). That keeps the tour from turning into a constant add-on cost.
Meeting point at Chase Tower and how to plan your night

The tour starts and ends back at Chase Tower, 241 N Central Ave, Phoenix, AZ 85004. That’s useful. You’re not hunting down a second meeting spot later.
It’s near public transportation, which is great if you’d rather not fight parking. Service animals are allowed too, so the tour supports more visitors than you might expect.
You should also know the tour requires moderate physical fitness. Nothing extreme, but it’s still walking. If you’re someone who gets sore after short city blocks, bring supportive shoes and take your water.
One more practical note: this kind of experience can book up. It’s listed as being on average booked 8 days in advance, so if you want a specific day, don’t wait until the last minute.
Stop-by-stop: how the downtown route builds the scare story

This is a seven-stop walk, and the storytelling theme shifts as you go. The route moves through different eras of Phoenix—hospitality, politics, commerce, prohibition, religion, and the performing arts—so the night doesn’t feel repetitive.
Stop 1: Hotel San Carlos
You start with one of the most haunted hotel stories in Phoenix. The big legend here is about a woman who checked in but never checked out.
What I like about starting here: hotels are built for movement—guests arrive, leave, and change rooms. That makes the ghost idea feel oddly believable. You’re also in a place where the story sounds like it could be rooted in real human routine, which is often where ghost tales get their power.
This stop is short (about 15 minutes), so you’ll get the legend quickly and then move on. It’s a good kickoff: enough spooky atmosphere to get your attention, not so long that you’re tired before the hunt begins.
Stop 2: Westward Ho
Next up is Westward Ho, tied to famous politicians who stayed there—and a ghost story called the Lady in Red.
This is a smart pivot in the tour because it shifts from hospitality lore to political history. It also gives the guide a chance to talk about how status and power shaped public spaces. With a name like the Lady in Red, the story is easy to follow and hard to forget.
You’ll get around 20 minutes here. Expect the guide to connect the building’s past to the kind of people who moved through it.
Stop 3: A. E. England Building
Then you head to the A. E. England Building, known for its history as a car dealership and repair shop. The ghost story centers on a young boy who is said to be a resident spirit.
I like this stop because it’s grounded in everyday work. Dealerships and repair shops feel more real than grand ballrooms. And a story about a kid ghost has a different emotional tone than adult tragedy. It’s spookier in a quiet way.
You’ll spend about 15 minutes. It’s the kind of stop where you’ll probably notice details around you more than you did at the first location, because the guide’s framing changes what you see.
Stop 4: 234 N Central Ave (Security Building)
Now the tour turns to the Prohibition era with the Security Building, described as a hot spot for bootleggers and scandal.
This stop is about the tension between the public face of a city and the shady business happening behind doors. Prohibition stories are a natural fit for ghost lore because they’re full of secrets, fear, and sudden disappearances.
You’ll have around 20 minutes here, with the guide likely building the mood before you move into the next location. It’s also a strong “mid-tour” stop because the story is active and dramatic, which keeps energy up when you might otherwise start to tune out.
Stop 5: Monroe Street Abbey (First Baptist Church)
Next is Monroe Street Abbey, where the tour discusses the First Baptist Church. The key event: a major fire left the landmark in ruins, and the legend says the echoes of the congregation linger among the ashes.
This stop is the shortest on the list (about 10 minutes), so it works like a quick emotional jolt. You get a concentrated story, not a long sermon.
Even if you’re not big on ghost hunting, this location tends to land because fire damage and abandoned spaces are eerie on their own. Add the idea of a lingering community, and it gives the story a human scale.
Stop 6: Phoenix Municipal Court
Then comes Phoenix Municipal Court, with a darker angle. The tour describes its history when it was used as a morgue, and the idea that spirits may still linger behind.
This is the stop with the most heavy theme. It also changes the tone of the tour: you’re going from tales of nightlife, business, and buildings with reputations to a place tied to death and procedure.
It’s about 20 minutes. That’s enough time for the guide to connect the site’s past use to why people think ghost activity would stick around. If you prefer your scares less intense, this is the stop where you might want to mentally steady yourself and treat it as story theater.
Stop 7: Orpheum Theater
You finish at the Orpheum Theater, an iconic Phoenix landmark. Here the tour leans into the theater angle: the Orpheum’s history plus the resident ghosts associated with the building.
This ending works for two reasons. First, theaters are full of energy and performance, which matches the “ghost hunt” vibe. Second, ending with a famous place gives you a natural sense of closure. You’re not walking into an anonymous side street; you’re wrapping up at a recognizable downtown anchor.
The stop is about 20 minutes. If you’ve ever enjoyed “let’s make it real” storytelling, this is usually the moment people remember most because theaters make legends feel extra alive.
Some groups also note that the tour uses an iPad with photos as part of the storytelling. That kind of visual support can help you connect old scenes to what you’re seeing on the street now.
The ghost-hunting part: EMF, spirit box, and dowsing rods

The equipment is part of the fun, and it’s designed for hands-on use. You’ll have access to:
- EMF Detector
- Spirit Box
- Dowsing Rods
During the stops, the guide helps you use the tools at the right moments. The goal isn’t to pretend you’re running a lab. It’s to give you a structured way to focus your attention and participate.
If you’re the skeptical type, that’s okay. Using the dowsing rods and seeing how the guide has you hold and use them can be surprising. Even if you interpret movement as human factors, the experience still feels more interactive than typical tours.
If you’re a true believer, the tools give you something to try rather than just hoping you catch a glimpse. Either way, the hunt adds a layer of participation that makes the stories more than just facts on a walking map.
Guide vibe: staying engaged without awkward pressure

The tour runs with an in-person guide in English. Names like Ryan and Jimbo show up in the tour’s history of guides, and both are described as enthusiastic and strong at blending city history with the ghost hunt.
One of the best signs for a tour like this is group energy. Here, the structure encourages engagement, so you’re not stuck silently following the leader. You’re more likely to ask questions, swap quick personal stories, and stay involved through the entire route.
Also, the tour is family-owned in spirit and prides itself on hands-on communication. That matters because tours like this run best when someone responds quickly and keeps the plan clear.
Who should book this tour (and who might skip it)
This is a strong pick if you want:
- A 2-hour downtown activity that mixes history and hauntings
- A walking tour where you can actively participate with ghost tools
- An easy start/end plan at a central downtown address
- A small-group feel (max 20)
It’s also a good fit for solo visitors who don’t want to blend into the crowd, since the format is built to keep you included.
You might skip it if:
- You don’t want any walking at night, since it’s still a walking route
- You’re hoping for a quiet, museum-style vibe—this is more interactive and hands-on
- You’re sensitive to darker themes, because the Municipal Court stop involves morgue history
Should you book Central Phoenix Screamix Ghost Tour?

I’d book it if you want a fun, structured downtown ghost hunt that gives you tools to use and stories tied to real Phoenix places. The $45 price makes sense because you get an in-person guide plus EMF detector, spirit box, and dowsing rods, and you don’t have to keep paying extra admissions at each stop.
It’s also a good bet if you like short stops, quick pacing, and a group that stays engaged. If you’re the kind of person who enjoys both local history and a little myth-making, this tour hits the sweet spot.
One last tip: treat it like a night out in downtown. Wear shoes you can walk in, bring a phone for the mobile ticket, and show up ready to participate. The experience feels best when you lean into it.
FAQ
How long is the Central Phoenix Screamix Ghost Tour?
It runs for approximately 2 hours.
What does the tour cost?
The price is $45.00 per person.
Where does the tour start and end?
It starts at Chase Tower, 241 N Central Ave, Phoenix, AZ 85004, and ends back at the same meeting point.
What language is the tour offered in?
The tour is offered in English.
What’s included in the tour price?
Included items are an EMF detector, spirit box, dowsing rods, and an in-person English guide.
Do I need extra tickets to visit the stops?
The tour describes admission ticket free for the listed stops, with no additional admission required for those stops.
Is confirmation provided after booking?
Yes, confirmation will be received at the time of booking.
What happens if the weather is bad?
The experience requires good weather. If it’s canceled due to poor weather, you’ll be offered a different date or a full refund.
Is there a limit on group size?
Yes. The tour has a maximum of 20 travelers.






























